Devana how a browser game is made

23Dec/1211

units

Happy Holidays, everyone!
Things are coming along nicely. Still slow though.
I've contacted the guys over at wesnoth.org to ask if I can use some of their images in Devana 2 and they were ok with it, being open source and all.

So, without any further delay, here are the units for Devana 2.

units

The last 6 units are mercenary units, so they'll only require gold to be trained. The other units will require resources and items, just like in the previous version of the game.

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8Dec/1215

yearly status update

So, it's been over a year. No updates. That sucks.
Work on the game has been done, but it's been an "on/off" situation. Life happens.

Any good news?
Yup.
As I said, work has been done and I'm close to having a working alpha version of the game with a functional  economy. The goal is to be able to create an account, a town and then start building stuff and have resources flow in.
Many other things have changed, mostly regarding the overall coding philosophy.
When that will be done, an indiegogo funding campaign will be started to complete the game.

The way in which I function is like this: plan things to be ready before a deadline; do nothing until close to the deadline; panic; do all the work.
That being said, I'll do my best to have another update before Christmas.

Filed under: devana 15 Comments